Latest Articles in the Category Mobile
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Xianzhong Zhu, May 14, 2012
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In the second part of this series, I introduced how to create most of the gadgets in the prelude screen of the AngryBirds game. In this third part, we'll finish the final part - the birds' parabolic movement in the prelude screen. And then, we'll focus upon how to build the level pack and the game level selection screens, as well as other related techniques based upon WiEngine SDK.
Xianzhong Zhu, May 11, 2012
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Starting from this article I'm going to introduce how to compose the main UIs in creating the AngryBirds game.
Xianzhong Zhu, Apr 30, 2012
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AngryBirds, as a strategy puzzle mobile game developed by Finnish computer game developer Rovio Mobile, has now become worldwide. In this series, from the viewpoint of a mobile developer, I want to try to find out some of the how-toes by developing a similar game named MWAngryBirds that runs on the Android operating system using the WiEngine SDK
Dhananjay Kumar, Feb 09, 2012
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An overview of fast application switching and page state in Windows Phone.
Xianzhong Zhu, Jan 04, 2012
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In this article, we will show interests in the interoperations between Lua and Java, especially in the Android game development environment. And, as usual, since this story may involve a lot of tools, I list all of them below for your reference.
Diptimaya Patra, Oct 12, 2011
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In this article we would see how to make a Test application, what I mean is an application where a user can select a category based on that some questions would be displayed and the user can test their knowledge in selected category.
Xianzhong Zhu, Sep 23, 2011
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In this last article, we are going to continue to research into the easy and difficult aspects in creating the Silverlight based game, with an eye to the Android platform based version.
Xianzhong Zhu, Sep 14, 2011
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Starting from this article, we are going to introduce the key techniques of writing the Silverlight for Windows Phone 7 based game.
Xianzhong Zhu, Sep 05, 2011
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The first three parts of this series have introduced to you the PushBox game based upon the popular Google Android platform. Starting from this article, we are going to develop the second version of the PushBox game based on Microsoft Silverlight for Windows Phone 7. Since you have gained a whole idea of the main functionalities, our attention will focus upon the similarities as well as the big differences between the two platforms.
Xianzhong Zhu, Sep 02, 2011
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In this article, we are going to create our own game map editor using Java language. For simplicity, we are only to construct a 2D map editor, which will output a two-dimensional array as the result.
Xianzhong Zhu, Jun 27, 2011
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Starting from this article, we'll delve into the key part of the PushBox game - the main interface and the core data structure in composing the game.
Xianzhong Zhu, Jun 24, 2011
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Starting from this article, we'll delve into the real and interesting stuffs in developing the PushBox game - the welcome view and the menu view related design.
Xianzhong Zhu, Jun 22, 2011
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Is it possible for us to migrate tons of existing Android based games to Windows Phone 7? If so, how can we do that? This series of articles tries to answer this question via the popular Sokoban (for readers to more easily understand, we will use the term 'PushBox' later on) game (an ancient puzzle game from Japan).
Diptimaya Patra, Jun 20, 2011
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In this article we will see how we can make a simple bus finder application for Windows Phone 7.