Adding awesome lighting effects to your XNA game...

Posted by: MSDN: Coding4Fun, on 19 Aug 2011 | View original | Bookmarked: 0 time(s)

This XNA project shows off how the author added some awesome lighting effect to their games. And of course you get some code to play with too. XNA Light Pre-Pass: Cascade Shadow MapsOn this post I will talk about my implementation of Cascade Shadow Maps, a common technique used to handle directional light shadows. Some good descriptions can be found here and here. As before, the full source code for this sample can be found here: use it at your own risk!!The basic idea is to split the view frustum...

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