The flow of team software design
Posted by: Jeffrey Palermo,
on 26 Mar 2009 |
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This week, I taught another installment of Headspring's Agile Boot Camp, part 2. On one of the days, I lead the team (class) through a team design session to add some rather involved behavior to the software system used in the class. I started out by putting on my customer hat and laying out the release objectives. When attempting to get everyone on the same page, visuals are very important. Either whiteboard, chalkboard, paper, or anything visual will do. Here is a picture...